Color Grading with Da Vinci Resolve: Beginner to Advanced
- Descrição
- Currículo
- FAQ
- Revisões
Behind the Blackmagic
Color grading still enjoys an odd, almost mystical status among some filmmakers, but what if I told you that you can do it with software that you can get for free? Well, there’s no magic (Blackmagic doesn’t count) here, just hard graft and know-how. This course will take you from a standing start, right the way through to high-end and professional color grading using the excellent post-production solution; Da Vinci Resolve. The training material I’m providing comes from real-world projects where I was paid to provide my labor. I’m going to take you through how I approached each one of these projects to achieve professional results.
On this course, you will learn:
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The full Da Vinci Resolve workflow, from receiving a project right through to final delivery
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Primary grading tools which work on the entire image
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Secondary grading tools which allow you to make highly accurate corrections to your image
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Keying, tracking and rotoscoping in the color panel
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The parallel and layer mixer nodes, and when to use them
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Best practices for large and complex projects
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Tips and tricks to deal with challenging footage
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Da Vinci Resolve color management, including LUTs and camera RAW decoding
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Da Vinci Resolve’s OpenFX plugins, including the Beauty and film grain plugins
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How to make your footage sing and deliver a project professionally, every time
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And much, much more!
I’m now a Blackmagic Design certified trainer in Da Vinci Resolve, and I’ve been color grading professionally for over nine years. In that time I’ve produced work for brands such as Unilever, Greggs Bakery, TNT Logistics, Joules (a UK clothing line), the NHS, the BBC and Virgin Airlines. It doesn’t stop there, either. I’ve delivered drama and factual work for broadcast and web, as well as feature films for international distribution.
Missing a mentor?
I’m bringing the benefit of my experience to this course because I know what it’s like to have no-one to teach you. When I started to grade on my film course back in university, there were no tutors who could teach me to grade at all. I wound up spending long nights in the grading suite (some winter days I actually missed the sun completely) teaching myself to use Resolve from scratch. It paid off as I wound up delivering grading work for the BBC wildlife unit, on the project that became Life Stories, whilst still studying at university! But why was it like that? I still believe I’d be a lot better now if I’d had the right training earlier, all the harder to iron out bad habits when there’s no-one around to call you out!
So this course is my attempt to provide that support and that training to as many people as possible, all for the price of a pizza (a heavily discounted pizza if it’s a large one). If you want to learn how to finish your film projects to a higher standard, then come along as we cover Da Vinci Resolve in Depth in this course!
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1IntroductionVídeo Aula
An intro to this course, a quick overview of where I've come from and where we're going.
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2Course overviewVídeo Aula
A very quick overview of what we're going to be covering and the content in the course so far.
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3DNX CODECS DOWNLOAD LINK [DO NOT SKIP]Texto
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4Internal DatabasesVídeo Aula
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5Overview of the conforming processVídeo Aula
What is a "conform?" It's how we take an edit from our choice of NLE (editing program) and take it into resolve with all the editing decisions made intact. We can then grade that timeline and return that to our client.
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6The Media Panel Whistle-stopVídeo Aula
Here we take a closer look at the Media Panel. This is where we manage our project's media files, import our material and generally keep things organized to ensure a smooth grading workflow.
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7The Edit panle whistle stopVídeo Aula
A quick overview of the edit panel within Da Vinci Resolve, we're going to be taking our projects into this before we start grading.
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8The Edit Panel: Clip AttributesVídeo Aula
Here, we go into how to investigate the important attributes of our footage, we need to know what we're dealing with and where to find that information!
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9Master Project SettingsVídeo Aula
A quick look at the master project settings within resolve. It's important that we know where these controls are, but we'll go over these in detail as they become important to real-world projects.
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10BAKED MASTER FILE DOWNLOAD LINKTexto
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11The Baked Master Workflow: Shorts and CorporateVídeo Aula
This is our first real look at the workings of resolve. we're going to take a "Baked Master" File, which is a single video file containing our whole edit, and cut it back up into workable cuts within Resolve using the scene cut detector utility. This is the simplest way to get a project into resolve and a real bread-and-butter workflow for anyone working on shorts or corporate video that has been shot on the likes of an ARRI Alexa/Amira, a Sony FS7/700 or any DSLR.
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12XML DEMO PROJECT DOWNLOAD LINKTexto
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13XML Round-trip part 1: Simple Pre-grade in Premiere Pro and Offline ReferenceVídeo Aula
The first step of a slightly involved process. We're going to bring a timeline into Resolve, intact and still referencing the original rush files our editors worked with. This is the essential Workflow for anything captured in any RAW format or any high-end project as well as longer form projects such a serial-length or feature films. Here we take a look at the first step, and the first step is always organization, follow along with the Premiere pro project file provided.
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14XML Part 2: organizing the project and importing footage for shorter projectsVídeo Aula
Now we've got the pre-grade out of the way, we're going to prepare our project and bring the footage into resolve. We'll go over how to lead resolve to footage that has moved, this is an essential step if the project has migrated workstations.
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15XML Part 3: Proof-checking our conformVídeo Aula
Now we're going to go through the edit we've brought into Resolve and proof-check it using the offline reference file we made during the first lecture on the XML roundtrip. We need to be totally sure that what we've got is correct here as we have to send the footage back to our client at the end of the process!
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16AAF DEMO PROJECT DOWNLOAD LINKTexto
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17The AAF Part one: Generating the AAFVídeo Aula
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18The AAF Part 2: Reconforming in ResolveVídeo Aula
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19SCOPES AND PRIMARY TOOLS ASSET DOWNLOAD LINKTexto
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20The Color Panel Whistle-StopVídeo Aula
We're going to be spending most of our time here so we'd better get well acquainted with the color panel! We'll have a quick skim through the layout first and then move on to our scopes.
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21The Scopes Part 1: Luma WaveformVídeo Aula
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22The Scopes Part 2: RGB and ParadeVídeo Aula
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23The Scopes Part 3: VectorscopeVídeo Aula
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24Overview of the primary GradeVídeo Aula
A quick overview of what a primary grade actually is. An adjustment that effects the entire image.
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25Primary Grading Pt1: Primary Wheels; luma adjustmentsVídeo Aula
The primary wheels are our most basic and important tools in Resolve. We go through how to make adjustments to the brightness of our image using these simple yet powerful tools.
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26Primary Grading Pt2: Primary Wheels and color adjustmentsVídeo Aula
Now we're going to move on to fixing a color cast in our image using the primary wheels. This, along with our initial contrast adjustment, is the most common task in Color grading. Time to get started!
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27Primary Grading Pt 3: RGB Curves and Luma adjustmentsVídeo Aula
Now onto the RGB curves. These straddle the line between primary and secondary as they can be used to target parts of our tonal range, but also the entire image at once. We'll take a look at how they work and how I like to use them.
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28Primary Grading Pt 4: RGB Curves and color adjustmentsVídeo Aula
Now for something with a little more finesse. We can control our color channels very tightly with the right use of the RGB curves and make some very accurate adjustments. We'll take a look in this lecture.
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29Primary grading Pt 5: The Log WheelsVídeo Aula
The Log Wheels are a very accurate tool that allow us to manually define our area of effect. We'll take a look at how the differ from the Primary Wheels and when we might use them instead.
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30Primary Grade Pt 6: Stills GalleryVídeo Aula
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31The Node Tree Pt 1: Organizing as we workVídeo Aula
Now we're going to take a look at Nodes, the building blocks of a grade in Resolve. We're going to see how we combine multiple adjustments to form a simple grade and how we keep our work organized so that we can revise our grade efficiently later on.
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32Primary Grading Pt7: Auto ColourVídeo Aula
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33Primary Grading Pt 8: Matching a short sequence with our primary toolsVídeo Aula
Now to put it all into practice, follow along as we tackle a short dialogue scene head on and make sure we get it into a good place for the secondary grade!
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34Overview of the Secondary GradeVídeo Aula
A quick look at secondary grading tools. Here' we'll start to see how we'll select or "qualify" parts of our image to work on and make highly targeted adjustments to our image.
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35The Scopes Part 4: HistogramsVídeo Aula
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36The Secondary Curves Pt1 :The Attribute curvesVídeo Aula
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37The Secondary Curves Pt 2: Sat and LumaVídeo Aula
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38The colour warper basicsVídeo Aula
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39The Hue Saturation Luma QualifierVídeo Aula
Arguably the most powerful tool in Resolve. We're going to take a look at this tool and how it's used. We'll be coming back to the HSL Qualifier over and over again whilst performing advanced grades.
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40Introduction to Power WindowsVídeo Aula
Power windows allow us to draw tow-dimensional shapes onto our image that we can then work inside of or outside of. this is a very powerful feature when combined with tracking and keyframing, which are covered later lectures.
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41Basic TrackingVídeo Aula
We've got a shape, now we're going to make it move! We can track windows to significant features on our image and make them follow along. this is very useful for faces in particular. we'll also go over how to manually keyframe a power window and use manual keyframing to fix a partially correct track.
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42Keyframing and Fixing a TrackVídeo Aula
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43The Node Tree Pt 2: Being transparent about AlphaVídeo Aula
Alpha is a fourth channel that governs transparency, whether or not we can actually see a part of our image. In the context of resolve it allows us to combine qualifications to make highly accurate adjustments to our image, we're going to look at how to do this in this lecture.
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44The Node Tree Pt 3: Copying nodesVídeo Aula
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45Matching a short sequence with SecondariesVídeo Aula
Here's the first bit of real work. We've done a simple primary grade but now we've got to finish the job and get this sequence into top shape. We'll use everything we've learned to grade this sequence to a professional standard. Download the demo file from the Dropbox link and follow along!
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46Overview of basic techVídeo Aula
A quick look at what we'll be covering in this module. This is super-important stuff, so be sure to take note!
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47The basics of CodecsVídeo Aula
A look at what we need to know about codecs to deliver a simple project for web.
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48Bit DepthVídeo Aula
An all-important concept in both color grading and VFX. Bit depth denotes the number of colors we have to work with n our footage. why does that matter? You're about to find out.
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49Compression and Data RateVídeo Aula
A quick look at compression and the effect it has on our footage. We don't want our footage to be mangled before it even reaches us, this is important stuff to know and to pass on as we work with less experienced clients.
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50The Delivery Panel Whistle-StopVídeo Aula
Now we're going to look at how to deliver a project for upload to the web. We'll start with an overview of the delivery panel, then we'll go through how to get our graded project back to our client in either a single piece or as a new timeline and an XML to finish up our roundtrip.
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51Delivery SettingsVídeo Aula
We're going to look at the different settings available to use when we render out a project from Resolve. This is super-important, we need to be sure we're sending the right stuff back to our client or we haven;t done the job!
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52Mutliple DeliveriesVídeo Aula
We're going to look at how to render out multiple timelines from a single project. Useful for when we'e got a series of shorter videos cut form a common pool of rushes or when you've got a single contract with multiple separate videos that can all be exported in rapid succession.
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53XML Pt 5: Reconforming your project back in your edit softwareVídeo Aula
We're at the last hurdle. We're going to get a graded timeline back into our choice of NLE in it's separate edits ready for the online edit and final export.
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54The AAF Part 3: Reconforming in AvidVídeo Aula
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55CORPORATE VIDEO ASSET DOWNLOAD LINKTexto
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56A workaround for crossfades in the Baked Master workflowVídeo Aula
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57Approaching the grade; thinking like a ColoristVídeo Aula
We're now on to our first real-world project. But before we rush in, there's some thought about the grade we're going to perform. how do we start this creative process? Continue to find out.
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58Look DevelopmentVídeo Aula
We're going to move onto the first phase of a real grade. We're going to develop a number of looks that our client can feedback on and then we're going to progress with the chosen look. We'll take a look at how to find inspiration and what we might consider when looking through our project and deciding on the direction of a grade.
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59The First PassVídeo Aula
With the look chosen by our client we'll now go onto the first pass of our grade. We'll use everything we've learned to get a rough approximation of our chosen look on the whole timeline and we'll think about how far to go before presenting the project for feedback. Then we'll prepare to continue with the second pass.
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60Keeping track of our gradeVídeo Aula
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61The Second PassVídeo Aula
Now we're onto the second pass. We've got feedback from our client and we're now getting the project close to a deliverable state. We're going to match our shots more closely and sign off on each one as we work. We'll then prepare for final feedback and the final, third pass.
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62The Third Pass, Signoff and Delivery to ClientVídeo Aula
We're right at the finish line! We'll polish off the last few lingering issues with our project and then get it ready for delivery back to the client who will take care of the online edit and final export for their delivery to their choice of web platform.
