Tem alguma pergunta?
Mensagem enviada. Fechar
4.35
26 avaliações

Game Development: Pathfinding with Unity

Learn How to Develop Pathfinding Algorithms, like A*, Dijkstra, Steering Behaviors and NavMesh for the AI of your Agents
  • Descrição
  • Currículo
  • FAQ
  • Revisões
  Tempo de leitura 1 minute

Have you ever wondered how NPCs and monsters find paths from one point to another?

In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.

You will learn to code the Pathfinding Algorithms A* and Dijkstra in C# and Unity. They will be made using Unity’s Tilemap System so you can very easily understand how they work and what is going on.

Then, how to apply the A* Algorithm in tridimensional environments, making a controller of agents that can make those individual agents pursue a Player.

Lastly, you’ll learn how to use Unity’s NavMesh and create a system where agents can jump over empty spaces, climb ladders and all.

How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
4.35
26 avaliações
Estrelas 5
13
Estrelas 4
7
Estrelas 3
5
Estrelas 2
1
Estrelas 1
0