Learning Unity and C# for Complete Beginners
- Descrição
- Currículo
- FAQ
- Revisões
At the end of this course you will have a completed 3D BomberMan style game published to the web. Your game can be very unique to you as you progress through this course by finding your own assets and audio resources which I will show you how to do.
I have designed this course specifically for the complete beginner with absolutely ZERO experience in Game Development or programming. You will learn everything you need during this course without having to rely on additional resources.
We are going to build a complete game from scratch and take it all the way to being published on the web to share with your family and friends or even sell.
The course will gradually go through making a very simple prototype of our game using simple primitive shapes such as cubes and spheres. Then once comfortable with these concepts we will continue to expand upon it by adding 3D models as replacements to the prototype assets. Further expanding on that we will then add sound, music, User Interface and menu’s, and so on until our game is complete. Taking it one step at a time and breaking everything down in to small tasks so that no matter your skill level you will not feel overwhelmed.
I have included over 40 Assignments in the videos that I give to you so that you can practice the skills you have been shown on your own. Practicing using these skills without just following a video will help you remember them and how to use them in real world situations for the future.
I will also go over how to check the license of assets you find online so that you know how to check if you are allowed to use the assets you find in commercial projects that you may publish in the future.
LETS GET STARTED!
-
4Section IntroductionVídeo Aula
-
5Should you use Unity 6 with this Course?Vídeo Aula
A brief explanation about Unity 6 coming out and if you should use it while working through the course videos that show an older version.
-
6Note about Unity 6Texto
Unity 6 has now released, the menus and some buttons will look a little bit different but you will still be able to follow this course using Unity 6 as the core features we cover in this course have not been modified.
-
7Download and install UnityVídeo Aula
Check out the next video for an update on the new Unity hub that looks a little bit different now.
-
8New Unity HubVídeo Aula
Updated video showing what the new Unity hub looks like and where everything was moved to compared to the previous version.
-
9Creating and opening projectsVídeo Aula
-
10Editor OverviewVídeo Aula
-
11Custom LayoutsVídeo Aula
-
12ScenesVídeo Aula
-
13GameObjects and TransformsVídeo Aula
-
14MaterialsVídeo Aula
-
15Parents and ChildrenVídeo Aula
-
16PrefabsVídeo Aula
-
17ComponentsVídeo Aula
-
18Common Keyboard and Mouse ShortcutsTexto
Here are some of the common keyboard and mouse shortcuts that you will want to get used to using. These will help increase your workflow as you progress.
You may want to save this image to use as a reference through out the remainder of the course.
-
19TODO: Unity Basics QuizQuestionário
-
27Section IntroductionVídeo Aula
-
28Updating to Unity 2021Vídeo Aula
-
29Moving the PlayerVídeo Aula
-
30Time.DeltaTimeVídeo Aula
-
31SerializeFieldVídeo Aula
-
32Playmode TintVídeo Aula
-
33Keyboard InputVídeo Aula
-
34SnappingVídeo Aula
-
35Camera ViewVídeo Aula
-
36CollisionsVídeo Aula
-
37OrganizationVídeo Aula
-
38VectorsVídeo Aula
-
39Movement MethodVídeo Aula
-
40VelocityVídeo Aula
-
41Caching ComponentsVídeo Aula
-
42Making the bombVídeo Aula
-
43InstantiateVídeo Aula
-
44CollisionsVídeo Aula
-
45TriggersVídeo Aula
-
46TagsVídeo Aula
-
47Triggers and CollisionsVídeo Aula
-
48First EnemyVídeo Aula
-
49IsKinematic and CollisionsVídeo Aula
-
50ArraysVídeo Aula
-
51Make Enemy PatrolVídeo Aula
-
52Reverse Waypoint DirectionVídeo Aula
-
53Game ManagerVídeo Aula
-
54FindObjectOfTypeVídeo Aula
-
55Public vs PrivateVídeo Aula
-
56Bomb DelayVídeo Aula
-
57Bomb ExplosionVídeo Aula
-
58Bomb RangeVídeo Aula
-
59Detect Explosion Hitting ObjectsVídeo Aula
-
60Stop explosions from passing through wallsVídeo Aula
-
61Bomb Chain ReactionVídeo Aula
-
62Mathf.Round to move bombs to centerVídeo Aula
-
63Explosion TrailsVídeo Aula
-
64Limit amount of bombsVídeo Aula
-
65Explosions kill player and enemiesVídeo Aula
-
66Respawn PlayerVídeo Aula
-
67Spawn time delay variableVídeo Aula
-
68Destructible BlocksVídeo Aula
-
69Adjust Player ColliderVídeo Aula
-
70Enemy Waypoint DelayVídeo Aula
-
71Random Delay TimeVídeo Aula
-
72Reverse enemy path when hitting a bombVídeo Aula
-
73Debug.LogWarning on Enemies with no waypointsVídeo Aula
-
74Build a full levelVídeo Aula
-
75New Player MovementVídeo Aula
-
76Physics MaterialsVídeo Aula
-
77Camera Follows the playerVídeo Aula
-
78Keeping track of a ScoreVídeo Aula
-
79TODO: Prototype Section QuizQuestionário
