The Ultimate Guide to Blender 3D Rigging & Animation
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Course Description
Have you ever wanted to breathe life into the 3D assets you create, moving their limbs, letting them swing to the wind or morphing them into different shapes?
‘The Ultimate Guide to Blender 3D Rigging and Animation’ is very different to any other Blender course out there! Most Blender courses show you 3D modelling, texturing, and rendering tips and tricks. ‘The Ultimate Guide to Blender 3D Rigging and Animation’ focuses on creating a variety of animations from basic, to intermediate, to advanced, all completely made in Blender – one of the top open-source and free 3D modeling software out there.
We will not be using any other software to animate all that you see in the thumbnail, except Blender. You will also learn about multiple armatures, walk cycles, and turntables, and as an added plus, you will learn about how to animate a full scene reminiscent of adventure films with different deadly traps.
This is great because it means you will get to see how we animate organic and inanimate objects from scratch for video games. I am sure ‘The Ultimate Guide to Blender 3D Rigging and Animation’ will be the one course that you will want to keep handy anytime you need animate an asset.
Our ‘The Ultimate Guide to Blender 3D Rigging and Animation’ top 6:
1. Following through a full introduction to animating in Blender with basic animations;
2. Learning how to animate tank tracks so that they stick to any type of terrain;
3. Creating create handles and drivers to have your tank tracks move realistically;
4. Mastering the art of character rigging and animating walk cycles;
5. Finding how to make moths move around a light source using Blender’s particle boid system;
6. Maximising the benefits of animated textures to create flames and fire streams.
Now, there are courses out there that can show you how to animate specific assets from start to finish, but there is nothing that covers the entire process from grass to wheels, to trees, to fish, to tank tracks, to fire, to light, and clouds, and even deadly adventure game traps. ‘The Ultimate Guide to Blender 3D Rigging and Animation’ is intended to be the complete guide to animating in Blender.
Stage 1: Basic Animation
This part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’ will cover the basics of animation. No bones or rigs, just key frames. We will also be looking into interpolation modes and how we can use them to smooth out animations.
· Move – Rotate – Scale
· Interpolation modes
· Basic simulations
Stage 2: Swing Animation
Using the skills we learn from stage 1, we take this up a notch by creating our first rig and single bones. This is the basis of most animations. This part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’ will teach you why a root bone is important.
· Swing Animation
· Simple Rig
· Root Bone
Stage 3: Wheel Turning
When working with anything that can spin, it is important to understand how frames and keys work. In this stage, we will be explaining how to create a spinning wheel. Our goal is for its movement to look realistic. The best thing about wheel animations is that this can be achieved in the shortest amount of time.
· Key Frames
· Blank Frames
· Linear Interpolation
Stage 4: Basic Weighting
In this part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’, we will be looking at how weighting works and you will learn how to add weight to bones. This is important for creating a certain level of realism. We will also be looking at when and how to use bendy bones.
· Bendy Bones
· Tree Swaying
· Weight Chart
Stage 5: Shape Keys
Shape keys are a very powerful animation tool that we have at our disposal. We can not only change the shape of objects in ways that rigs simply cannot do but we are also able to combine multiple shape keys.
· Shape Keys
· Animated Texture
· Growth Animation
Stage 6: Multiple Bones
As a 3D artist, at some point or another, you will have models that will need a lot more than just one single bone. In this part of the course, we learn how we can create animations with multiple bones working independently.
· Multiple Bones
· Combining Keyframes
· Timelines
Stage 7: Animated Fish
Realistically animating wildlife can be difficult. Luckily, we have a fair amount of Blender that can speed up your workflow and enhance the realism of an animation. Within the graph editor, we will look at modifiers and how to combine them with displacement.
· Noise Modifier
· Animated Paths
· Displacement
Stage 8: Morphing
Morphing is the process of taking one object and turning it into another over a set number of keyframes. Now, this is not as simple as clicking a button. In this part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’, we will look at how to set up this process and how to change the textures along with the object.
· Shrink Wrapping
· Morphing
· Texture Setup
Stage 9: Tank Tracks
In my opinion, tank tracks are the number one asked-for animation, coming second after character rigs. This is why it is included in the course. We will be going through how to stick our tracks to any terrain. You will finish this part with the skills to create handles and drivers to have your tank tracks move realistically.
· Drivers
· Handles
· Curve Modifier
Stage 10: Fire & Light Flicker
There will always be an abundance of models that require flames in some shape or form. This means that knowing how to animate flames is a key component of ‘The Ultimate Guide to Blender 3D Rigging and Animation’. You will not only learn how to create flames from scratch, but you will also learn how to animate them. Empties and displacement will be the key to creating realistic flames without the need for complex simulations.
· Texture Coordinates
· Animated Lighting
· Moving Flames
Stage 11: Moths & Light
It is the little things that can bring a scene to life. In this part of the course, we will be covering object tracking. Object tracking can be used to create moths flying around a light source. Wherever the light goes, the moths will follow, all thanks to boid brain which is an amazing Blender feature that comes with the particle setup.
· How to use empties
· Object Tracking
· Particle Boids System
Stage 12: Clouds
The main focus of ‘The Ultimate Guide to Blender 3D Rigging and Animation’ is to create animations without the need for simulations. This means we need to find other ways of creating things like smoke. In this part of the course, we create a stylized smoke effect using Blender’s particle system. This also means that it is really easy to see results in real-time.
· Meatballs
· Velocity
· Inverse Timelines
Stage 13: Complex Chains
This part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’ will involve bringing much of what we have learned so far and applying it all together. This will involve us creating a complex rig and will also introduce you to inverse Kinematics or IKs for short. We will also look at bone tracking and take the level of learning animation up a notch.
· Inverse Kinematics
· Bone Divisions
· Complex Armatures
Stage 14: Walk Cycle
Well, we left the best part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’ near the end. Here, we will be focusing on character rigs and animation. This will be done over many lessons as there is a massive amount of learning to take in. Not only will you be rigging a character, but you will learn just how easy it is to make a basic walk cycle. This is a must if you intend to create your own games and characters.
· Character Rigging
· Walk Cycles
· Pole Bones
Stage 15: Camera Turntable
This is the final part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’ before we animate a huge scene. To be honest, anyone who is thinking of getting into modelling should learn the basics of camera animation. More importantly, to show off your work, you will need a simple but effective camera turntable setup. This is what we will be learning in section 15.
· Turntables
· Smooth Motion
· Camera Controls
Stage 16: Indiana Jones Large Scene
We finally made it to the last part of the course, and you should now have the skills to animate your very own large scene. This will include rolling boulders, shaking ceilings and much more. This adventure scene with deadly traps around every corner will be a great way to put everything you have learned into practice.
· Large Scene
· Multiple Armatures
· Skills Test
Are you excited about all the different skills you can learn in this unique animation masterclass course?
So, come join me on this amazing course and you will never be stuck again when it comes to bringing your scene to life!
Your project will be to animate 16 different scenes, going through an equal number of distinct skill-level stages. Of course, you could set yourself a challenge and diversify aspects or details of the animations such as using assets you already have from your other projects. You could change the length or complexity of animations to make your environments more alive as your skills increase.
I imagine you using these animations in 3D Tudor’s other courses!
To get you pumped, imagine how well this ‘The Ultimate Guide to Blender 3D Rigging and Animation’ 16-stage animation masterclass fits in with your other 3D Tudor projects.
Be creative! Feature the animations you created in another project such as from ‘Blender 3: Stylized Scene the Ultimate Guide’. See your palm trees sway to the wing and create the effects of a high or low tide in the sea. Also, think about using them in other environments and complete all sorts of projects such as:
– Animating different inanimate objects in your ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ dungeon through ‘Blender to Unreal Engine Become a Dungeon Prop Artist’;
– Transforming the landscape of the ‘Blender 3D Model a Ghibli Art Stylized Scene’;
– Populating and making your ‘Blender 3 The Ultimate Medieval Scene Course’ farmstead even more beautiful;
– Moving and creating an animated scene video for your wagon in ‘Substance Painter to Unreal Engine 5 Masterclass’.
This course will give you access to just under 8 hours of 3D art in around 46 comprehensive lessons.
Course Resources & Freebies
The ‘The Ultimate Guide to Blender 3D Rigging and Animation’ resource pack includes 15 individual scene set-ups as seen in the stages of the course, and another separate scene featuring a massive adventure scene with deadly traps inspired by film.
Join this course and come be part of an animation masterclass journey of over 8 hours of learning that will see you creating all the Animations you Perhaps will ever need in just 46 lessons.
I am excited for you to share your renders and turntables of how you used your new animation in different environments for your portfolios with me. Go beyond the taught material and make new animation templates for assets and props not seen in the course.
Check out the free introduction and I am sure you won’t be able to put this course down!
Until next time, happy modelling everyone!
Neil – 3D Tudor
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1Introduction to the Ultimate Guide to Blender 3D Rigging & AnimationVídeo Aula
This is the introduction to the course and will give you a thorough rundown of what you will learn throughout the course. The course is split into two sections. This will be 16 different animations you can learn and also a large scene, where you will get to try out all of the skills learned throughout the course.
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2Lesson 1 - Blender Scene Overview & [Resource Pack]Vídeo Aula
In this lesson I will be showing you the Blender animation file layout. With just simple clicks you will be able to jump straight into any animation you wish.
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3Lesson 2 - Basic Transform 3D AnimationVídeo Aula
In this lesson, we start with the very basics of animation. No bones or rigs just simple point A to-point B movements.
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4Lesson 3 - 3D Barrel Rolling MotionVídeo Aula
Here we will take it up a small notch and look at how to make objects roll in a realistic way using interpolation.
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5Lesson 4 - Digital Ball Soft Body SimulationVídeo Aula
In this lesson we use a little bit of physics to make a realistic ball bounce. This is important as there are many ways to animate certain setups but unlike modelling realism is nearly always a must when it comes to animation.
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10Lesson 9 - Multiple Bone Animation for 3D GlobeVídeo Aula
As you progress on your journey in animation you will eventually come across models that will require more than just a single bone. Its important to set these rigs up in the proper way. This is what will be covered in this section.
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11Lesson 10 - Globe 3D Animation LoopVídeo Aula
Now we have our rig in place for our globe its time to animate each individual bone. This can be very confusing if you are new to animations.
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14Lesson 13 - 3D Tank Track Curvature SetupVídeo Aula
This must be the number one asked for animation across all our platforms. This means we couldn’t have an animation course without it. In this lesson, we cover handles and animating tracks to go around curves.
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15Lesson 14 - Animating Tank Track on 3D TerrainVídeo Aula
There is no real use having tanks tracks that just roll on the spot. In this lesson you will learn how to have tracks that move across landscapes in a realistic fashion.
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16Lesson 15 - Materials and Nodes IntroductionVídeo Aula
In this lesson you will be introduced to fire animations. This is useful since most scenes especially if they are historically older will require some type of flame whether that is candles or fire and flames.
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17Lesson 16 - Creating Stylized Flame TransparencyVídeo Aula
This is the only part of the course where we will be covering node setups. This is because certain materials to have them animated properly will need drivers. This means you will need a basic overview of the material to understand how it works.
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18Lesson 17 -Working with Graph Shaders for our Stylized FireVídeo Aula
In this lesson we will be setting up our materials to give us stylized fire. This means we will have to also cover things like transparency and how to change the look of your fire.
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19Lesson 18 - Animating Light FlickerVídeo Aula
This is the final lesson for fire and if you are creating light sources, you will need some realistic light. This is where we can improve what we have by adding flickering lights. This will be achieved using the graph editor and modifiers.
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22Lesson 21 - Bone Chain RiggingVídeo Aula
Now throughout the course, we have kept things relatively simple but now its time to take our rigs up to a more professional level. In this lesson you will learn how to create multiple bone chains with multiple bones in a few short minutes.
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23Lesson 22 - Creating Inverse Kinematics Controls for ChainsVídeo Aula
In this lesson we cover how to easily control all these bones. You will be introduced to something called Inverse Kinematics. This will be kept simple but will prove useful later when you begin to rig characters.
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24Lesson 23 - Character RiggingVídeo Aula
Well, we have finally arrived at character rigging. Some of you may have jumped straight here so welcome. In this lesson we will be discussing best ways to rig a character. We also be looking into why we will be doing things the way we do and what problems you may have in rigging future characters.
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25Lesson 24 - Naming Bones for 3D RigVídeo Aula
Its always very important to name bones but never more so than when you are rigging characters. This is a lesson not to be missed if you intend to create your own characters in the future.
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26Lesson 25 - Creating IK Controls for 3D CharacterVídeo Aula
As artists we always want things done fast. We can cut many corners with character rigging to not only make the rig much better but also shorten our animations and keyframes drastically. This will be achieved using inverse kinematics which we have looked at for our chains.
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27Lesson 26 - Mirror 3D Rigged Character ControlsVídeo Aula
Once we have the right side of the rig done its now time to create the left side. Luckily for us Blender has some very powerful tools for basically skipping this part. However before doing this we will go through and make sure the entire rig is faultless.
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28Lesson 27 - Weighting 3D CharacterVídeo Aula
Now its time to weight our character. This can be done with a few simple clicks. This is useful and normally works perfectly unless the rig is not created properly. Therefore, we have gone to so much effort to create a nice robust rig.
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29Lesson 28 - Creating Character Walking CycleVídeo Aula
Its now time to test our rig and create a simple walk cycle. This will be broken down into 3 main sections. Each of these will focus smaller and smaller details of the overall walk cycle.
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30Lesson 29 - Adding Detail to 3D Walk AnimationVídeo Aula
In this lesson we will be focusing on our main walk cycle adding frames and building upon the overall walk. We basically start big and refine down adding more keyframes.
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31Lesson 30 - Refining Our Walk CycleVídeo Aula
This is the lesson were we really start to refine the walk cycle to be as accurate as possible. Any faults at this stage will be fixed. Things like glitching are a common issue and can now be smoothed out.
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32Lesson 31 - How to Fix Animation SlidingVídeo Aula
You have probably come across a game or animation where the character looks like they are sliding on ice. This is a common issue and, in this lesson, we look at what causes this and more importantly how we can fix these issues.
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34Lesson 33 - Breaking Down Our Large SceneVídeo Aula
This lesson will be about breaking down large scenes into small sections for animations. We will be looking at how to make sure everything is split and off and has all the transformations reset. This will be a really good lesson for the future giving you a real glimpse of how large scenes are animated.
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35Lesson 34 - Creating the Spikes AnimationVídeo Aula
In this lesson we will be starting at the simplest animation which will be thee spike trap. You will be putting what you have learned so far in the course into practice. We will also be looking at things like timing and these can be easily adjusted.
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36Lesson 35 - Invisible AnimationsVídeo Aula
Sometimes you will need animations repeating. This can be troublesome as you have to have some way of hiding the object as it resets to the beginning location. This is where scale can be used in amazing ways.
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37Lesson 36 - Finishing the Arrow AnimationVídeo Aula
If you are creating flying projectiles its important to understand pacing. This is what we will be covering in this lesson. We basically need are arrow to look as though they are being fire out of our stone heads in a realistic fashion.
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38Lesson 37 - Weighting the SteppingstonesVídeo Aula
In this lesson we will be looking at dealing with objects that have many smaller components. This is troublesome when it comes to timing. This can be broken down and in this lesson you will see how we can use key frames to achieve the stones dropping at a nice rate.
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39Lesson 38 - Creating Steppingstone Trap AnimationVídeo Aula
Now they we have all of our keyframes in place its time to test out the steppingstone animation. This is where we can see what need refining and we can move the keyframes within the timeline itself to fix these issues.
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40Lesson 39 - Weight Painting the BranchVídeo Aula
In this lesson we will be creating the swinging whip animation. This will be a little more complex than just a simple swing. We will also need to weight paint the branch to add realism to the branch moving up and down.
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41Lesson 40 - Shaking Ceilings with Noise ModifierVídeo Aula
Next, we are on to the shaking ceiling. You will learn how to add and keyframe modifiers. This is a powerful tool as it enables you to create more complex animations when you add all these parts together. This would be shaking ceiling and falling rocks.
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42Lesson 41 - The Monkey Idol AnimationVídeo Aula
In this lesson we cover swapping the monkey idol for a sandbag. This could have been done with morphing for sure. But we chose to do a basic swap with scale. Animation a lot of the time needs to be done in the easiest way as it can speed up your own workflow.
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43Lesson 42 - Weighting Our Falling RocksVídeo Aula
With so many falling rocks its important to learn how to weight and move objects correctly. This part is similar to the stones we did earlier in the scene but is a little more complex.
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44Lesson 43 - Falling Rock AnimationVídeo Aula
All we need to do now is have the rocks fall from the ceiling. This is not as simple as have them all fall together, and we need to plan out not only how they will be falling but how we time the keyframes.
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45Lesson 44 - Rolling Ball Setup & LocationVídeo Aula
In this lesson we finally make it to our rolling boulder. It couldn’t be a Indiana jones scene without this iconic pieces of movie history. This looks easy on the outside but once you jump in you will see its pretty complex. This can be broken down though and you will learn a good approach to achieving this animation.
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46Lesson 45 - Final Lesson SummaryVídeo Aula
The final lesson. This lesson will be about going over everything we have put together in our large scene. We will also be talking about everything we have learned through out the course and how you can now use this course as a reference for any animation moving forward.