Arduino Programming and Hardware Fundamentals with Hackster
- Descrição
- Currículo
- FAQ
- Revisões
Learn the Arduino platform and programming language to create robots, interactive art displays, electronic toys, home automation tools, and much more. This course was created in collaboration with Hackster.
Master the skills needed to bring your projects to life through electronics.
- Learn to program in Arduino (C/C++)
- Build electronics that sense and react to the environment
- Remotely log data to an Internet of Things (IoT) platform
- Use the Internet to control your Arduino from anywhere in the world
A versatile tool for prototyping, playing, and making
Arduino is both a hardware platform and programming language. By learning how to build circuits and code, you can add a new level of interactivity to your projects, prototype potential products, and gain new skills (while hopefully having fun).
The Arduino programming language is based on a combination of C and C++. With an understanding of these coding fundamentals, you will be able to more easily learn new languages, such as Java, Python, JavaScript, C#, and Swift, which are in high demand in the job market.
Course Overview
The first version of Arduino was released in 2003 and has exploded in popularity among makers, hobbyists, and tinkerers, who build everything from animatronic sculptures to interactive wearables. Professional engineers and entrepreneurs sometimes start with an Arduino to create a prototype before developing a finished product. The iconic blue board has even found its way into classrooms, where educators use it to teach programming, electronics, critical thinking, and problem solving skills.
I designed this course with the absolute beginner in mind: if you do not have any experience with programming or electronics, that’s OK! The first few sections walk you through the basics behind programming in C/C++ as part of the Arduino framework as well as how to build simple circuits that flash lights and spin motors. Following that, we continue our adventure into making noise, sensing the environment, and building a robot. Finally, we dive into the world of IoT, where we learn how to pass messages over the Internet, which allows us to do things like turn on a light with our smartphone!
Each video lecture is designed to give you one building block of knowledge. Almost every lecture is followed by a hands-on exercise where I ask you to expand on that building block or combine several previous blocks. I provide solutions to each exercise to help you learn. Additionally, most of the sections contain a project that challenges you to synthesize many of the concepts found in that section and from previous sections.
Upon completing this course, you will have the skills and knowledge needed to create fun and useful Arduino projects.
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1PrologueVídeo Aula
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2The Road AheadVídeo Aula
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3What is Arduino?Vídeo Aula
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4Using the Simulator (Tinkercad)Vídeo Aula
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5Required Parts (for Hands-On)Texto
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6Installing the Arduino IDE (for Hands-On)Vídeo Aula
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7Getting to BlinkVídeo Aula
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8Challenge: Change BlinkTexto
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9Solution: Change BlinkTexto
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10Debugging with SerialVídeo Aula
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11Challenge: Say Your Name over SerialTexto
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12Solution: Say Your Name over SerialTexto
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13Introduction: Programming in ArduinoVídeo Aula
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14Syntax, Program Flow, and CommentsVídeo Aula
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15Literals, Variables, and Data TypesVídeo Aula
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16Arithmetic OperatorsVídeo Aula
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17Challenge: Count with a VariableTexto
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18Solution: Count with a VariableTexto
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19Conditional StatementsVídeo Aula
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20Challenge: FizzTexto
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21Solution: FizzTexto
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22LoopsVídeo Aula
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23Challenge: Countdown and WaitTexto
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24Solution: Countdown and WaitTexto
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25Writing FunctionsVídeo Aula
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26Challenge: power()Texto
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27Solution: power()Texto
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28ScopeVídeo Aula
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29Challenge: Sum DigitsTexto
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30Solution: Sum DigitsTexto
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31Arrays and StringsVídeo Aula
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32Challenge: Compute the AverageTexto
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33Solution: Compute the AverageTexto
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34Finding and Fixing BugsVídeo Aula
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35Challenge: Fix All the Bugs!Texto
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36Solution: Fix All the Bugs!Texto
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37Using the String ObjectVídeo Aula
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38Challenge: L33t Sp34kTexto
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39Solution: L33t Sp34kTexto
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40Reading Serial InputVídeo Aula
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41Challenge: Combine First and Last NameTexto
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42Solution: Combine First and Last NameTexto
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43Random NumbersVídeo Aula
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44Challenge: Dice RollerTexto
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45Solution: Dice RollerTexto
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46Introduction: What is a Circuit?Vídeo Aula
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47Using a BreadboardVídeo Aula
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48Reading a SchematicVídeo Aula
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49Applying Ohm's LawVídeo Aula
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50Challenge: Find the Right ResistorQuestionário
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51Series vs. Parallel ResistorsVídeo Aula
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52Challenge: Compute Equivalent ResistanceTexto
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53Solution: Compute Equivalent ResistanceTexto
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54How to Read the Resistor CodeVídeo Aula
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55Challenge: Translate Some ResistorsTexto
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56Solution: Translate Some ResistorsTexto
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57Voltage DividersVídeo Aula
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58Challenge: Make 3V from 5VTexto
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59Solution: Make 3V from 5VTexto
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60DiodesVídeo Aula
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61Challenge: Reverse Polarity ProtectionTexto
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62Solution: Reverse Polarity ProtectionTexto
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63LEDsVídeo Aula
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64Challenge: Find the Limiting ResistorTexto
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65Solution: Find the Limiting ResistorTexto
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66Debugging CircuitsVídeo Aula
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67Introduction: What is GPIO?Vídeo Aula
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68Controlling LEDsVídeo Aula
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69Challenge: FizzBlinkTexto
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70Solution: FizzBlinkTexto
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71Pulse Width ModulationVídeo Aula
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72analogWrite()Vídeo Aula
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73Challenge: Color MixerTexto
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74Solution: Color MixerTexto
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75Using a Shift RegisterVídeo Aula
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76Challenge: Simple Larson ScannerTexto
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77Solution: Simple Larson ScannerTexto
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78Including a LibraryVídeo Aula
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79Using NeoPixelsVídeo Aula
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80Challenge: Fun PatternsTexto
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81Solution: Fun PatternsTexto
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82Project: Advanced Larson ScannerVídeo Aula
