An Introduction to User-Centered Design (UCD) Bootcamp
- Descrição
- Currículo
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- Revisões
Infuse your organization with design-thinking centered around your customers.
This course will explore several techniques for flushing out high-level design solutions for your projects and get inside the minds of your target audience. You will be empowered with methods you can immediately implement in your day-to-day work. Content of this course has an emphasis towards user experience as it relates to software, but the ideas can be applied to many disciplines.
All course lectures were refreshed and updated in May 2022.
Course includes:
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Definitions for User Centered Design (UCD), User Experience (UX), and User Interface (UI);
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Design-Thinking Strategies and Methods;
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User Centered Design strategies for human-centered problem solving; and,
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Research methods to gain a better understanding of your target-audience
I hope you take advantage of the activities provided in the course, as well as all the lecture videos. Each section of the course will start with a section introduction video and a section conclusion video. The first section of the course is offered, through Udemy, as a free preview of the course. Section two of the course will start to dive into the core content of the course.
Created by Frank Garofalo, Principal Consultant of Garofalo UX.
Please note, for languages other than English, course content transcriptions are automatically generated by Udemy and may not be accurate translations. Sorry for any inconvenience.
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1PREVIEW: Introduction to the CourseVídeo Aula
An introduction and free preview of the course.
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2PREVIEW Sample Lecture: Definitions of UCD, UX, and UIVídeo Aula
A user-centered design method for generating a level of understanding and compassion / empathy for your target audience.
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3PREVIEW: Introduction ConclusionVídeo Aula
A summary of the course and the lectures included.
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4Section IntroductionVídeo Aula
An introduction to Section 2 of the course. Goal: Laying the foundation and context for the following lectures in the course
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5What is User-Centered Design and User Experience?Vídeo Aula
Look at the definitions of the terms "User-Centered Design" and "User Experience."
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6User Experience versus User InterfaceVídeo Aula
Look at the commonalities and differences between "User Experience" and "User Interface."
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7UX is more than a Buzz WordVídeo Aula
A quick look at how there is a deeper meaning to the term "user experience" versus a term that can be thrown around with hype or "buzz."
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8Design-ThinkingVídeo Aula
An introduction to Design-Thinking strategies and methods.
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9QuizQuestionário
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10Section ConclusionVídeo Aula
A quick summary of the items covered within this section of the course.
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11Section IntroductionVídeo Aula
An introduction to Section 3 of the course.
Goal: Design strategies for user-centered problem solving.
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12Personas & Target AudienceVídeo Aula
A user-centered design method to identify the persona / target audience for your product, system, or service.
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13Activity: Personas & Target AudienceTexto
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14UX OneSheetVídeo Aula
On a single sheet of paper, identify for a project: Vision Statement, Situation (target audience), Design Criteria, Lifecycle Phases, and Metrics
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15Activity: UX OneSheetTexto
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16Journey MappingVídeo Aula
A user-centered design method to identify all the touch-points and interactions a customer / user has with your product and/or your company.
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17Activity: Journey MappingTexto
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18WireframingVídeo Aula
A user-centered design method to capture ideas quickly using simple black and white line diagrams; focus on placement of elements within an interface; and, strive to create a simulation of the experience
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19Activity: WireframingTexto
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20Value PropositionVídeo Aula
A method to review features and functionality from the perspective of aligning user's needs and business goals.
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21Activity: Value PropositionTexto
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22Section ConclusionVídeo Aula
A quick summary of the items covered within this section of the course.
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23Section IntroductionVídeo Aula
An introduction to Section 4 of the course.
Goal: Research methods to gain a better understanding of your target-audience.
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24Introduction to User ResearchVídeo Aula
A high-level description of user research; introduce some common methods to conduct user research; and common terminology.
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25User Interviews, Surveys, and Focus GroupsVídeo Aula
Pros / cons on some common user research methods; methods that can be used before, during, or after development of your product / projects; and, look at the appropriate time or situation to use such methods.
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26Field Research & Contextual InquiriesVídeo Aula
Look at in-depth research techniques to observe your target audience in their natural environment
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27Observational Usability ResearchVídeo Aula
A user research method for observing people performing tasks and use cases; find out what’s working and what’s not working; and, identify points of confusion, frustration, and/or delight
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28Guerrilla ResearchVídeo Aula
A quick method to solicit anecdotal input, as a simulation of people performing tasks and use cases; find out possibly what’s working and what’s not working; and, identify possible points of confusion, frustration, and/or delight
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29User Research QuizQuestionário
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30Section ConclusionVídeo Aula
A summary of the items covered within this section of the course.
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