How to train your designer eye & develop your design skills
- Descrição
- Currículo
- FAQ
- Revisões
You’ll learn how to consistently improve your design skills by continuously getting inspired by the offline & the digital world around you, and by building a habit around collecting design inspiration, analyzing UI designs and practicing our design craft.
I’ll explain how to collect and analyze designs and practice designing user flows, layouts and UI elements: I will show you some effective techniques, my favorite resources, and I’m going to give you many-many practice activities. As a result, you’ll have an approach or framework for train your designer eye on a daily basis.
Main topics
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getting inspired by the offline & the digital world around you
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collecting design inspiration
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analyzing UI designs
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practicing and experimenting
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conducting UX audits (coming soon)
This course is for your if
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you read a lot about design theory, but there is a gap between your theoretical understanding and practice, or
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you completed a design bootcamp (or you are in the process of completing one) but you don’t have a plan for developing your designer eye on a consistent basis, or you just simply
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need a systematic approach to develop your skills
So if
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You are in the process of getting into design or
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You are a designer or researcher who wants to work on UI or visual design skills
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You are a student who needs some guidance
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You just simply want to train your designer eye,
I’m confident that you’ll greatly benefit from this course.
This course is NOT
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This is not a comprehensive design curriculum, review what is included in the course before purchasing it.
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I won’t teach you how to use a certain design tool (e.g. Figma or Sketch). However, you’ll find most of the practice activities inside a Figma file, so it is easier to complete the assignments if you have a Figma account (it is free).
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The course is not about an end-to-end UX/UI design process.
My goal
I’m a design mentor and teacher with 10+ years of professional experience, and throughout my years I’ve noticed that many designers don’t know how to develop their design (UX, UI and visual design) skills effectively. They attend a bootcamp or some online courses, then they don’t really know how they can improve their design skillset.
I wish I had known these tactics and approaches when I was a beginner designer!
If you are searching for a comprehensive, A to Z design course, then this is not the one you are after. However, my suggestion is that you should still apply this as a complementary course (e.g. if you are in the process of completing a design bootcamp), I promise that you will find a lot of gems inside it!
My goal is to constantly improve the course material, the first update is going to be a new section about UX Audits!
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1How this course help you grow as a designerVídeo Aula
In this course intro lecture, I talk about these:
Who the course is for
My goal with the course
UI design is 95% learnable (and it is enough)
What I mean by a "designer eye"
My framework for training your designer eye
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2How to use this course (and the practice activities Figma file)Vídeo Aula
Before diving in, this short lecture explains how to apply the course Figma file:
This is where I set up all the practice activities for you
I also add a playground where you can collect inspirational design and experiment (e.g. with creating shadows, gradients etc.)
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3Inspiration from the world: Intro & sources of inspirationVídeo Aula
In this section we’ll focus on the world around us, the offline experiences.
To summarize my advice, you should also get inspired by the world around you.
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4Using your designer eye all dayVídeo Aula
Using your designer eye should become your natural way of being. Something you don’t have to think about or you don’t have to turn on.
I'll give you the example of noticing the great package design of Oatly.
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5Examples around you: good and bad designVídeo Aula
It is a good exercise to look around and find examples for good and bad design. In this lecture, I explain how you should do this, and I also give you examples.
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6Controls and natural mappingVídeo Aula
You can learn a lot by observing how controls of a physical object work.
Natural mapping means that you use spatial correspondence when you connect the control and the resulting function.
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7Architecture and offline "spaces"Vídeo Aula
Digital products and services are places, too.
Where am I and what can I do here? This is what the user asks when she first uses a digital product.
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8Various inspiration sources (offline)Vídeo Aula
In this lecture, I’m going to show you various inspiration sources
For instance, I love playing games, and I always pay attention to design decisions when I play a board game.
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9An example for getting inspired by a physical spaceVídeo Aula
I’ll present Aeropark as an example for getting inspired by visiting a physical space. Aeropark is an open air aviation museum located next to the Budapest International Airport.
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10Inspiration from the world: summaryVídeo Aula
To sum up, look around, observe the world around you to get inspired, and document your process, you’ll never know when you’ll need that specific piece of inspiration.
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11Introduction to collecting; design vocabularyVídeo Aula
In the following sections (starting with this one), we are going to zoom in to digital products and services, and in this section I'm going to talk about collecting design inspiration, like what you should collect, what are the main cases of collecting inspiration, what my advice is in terms of the workflow and how to add sketching to the mix.
So what should you collect and how should you collect it?
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12Design patternsVídeo Aula
You should learn about existing design solutions and develop a design pattern knowledge. Btw. to put it simply, design pattern is a common solution to a problem in product design.
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13What you should collectVídeo Aula
In this lecture, I tell you whaat you should collect more specifically (e.g. user flows, animations)
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14The 3 casesVídeo Aula
There are at least 3 cases of collecting design inspiration and training your designer eye.
one is a regular training, e.g. 30 minutes at the beginning of each day, so we can say it is a habit
it can happen spontaneously, too, e.g. you capture some interesting steps of a registration flow
it can be a research for specific needs, e.g. during a UI design or graphic design project or for an article.
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15The second and third caseVídeo Aula
This lecture is about the 2nd and 3rd case of collecting inspiration: the spontaneous and the specific need case.
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16How to collectVídeo Aula
In this lecture, I talk a bit about the different tools and also about the importance of findability.
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17Various inspiration sources (online)Vídeo Aula
In this lecture I would like to show you some more inspiration sources from the digital world around us.
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18The power of sketchingVídeo Aula
One great way of collecting design inspiration is sketching out the part you like. I explain the benefits of this approach in this lecture.
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19Research!Vídeo Aula
To close this section about collecting design inspiration, I would like to remind you that doing research is very important.
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20Introduction to analyzing designsVídeo Aula
In this third section we are going to move on to the next level: how to analyze the UI designs you find interesting?
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21Switch to your "designer eye"Vídeo Aula
Switching from your user mindset to your designer mindset is key.
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22Asking "why" - illustrated by examplesVídeo Aula
In this lecture, I talk about asking why, and I illustrate it by a lot of real life examples.
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23Some aspectsVídeo Aula
Up until this point we looked at some UIs and observed some things, but of course you can do this in a systematic way, too.
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24Blockframing and observing structuresVídeo Aula
I’d like to show you some techniques for analyzing layouts and content structures.
Blockframing is like lightweight wireframeing, you draw blocks and other basic shapes to indicate the main parts of a page or screen, like the main content areas, elements of the navigation system and the main user actions.
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25When you don't speak the languageVídeo Aula
A good training for your designer eye: analyze something that’s language you don’t understand.
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26Design critique sessionsVídeo Aula
One great practice for training your designer eye is to do a little design crit session on your own.
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27My favorite resourcesVídeo Aula
Before analyzing some Wise screens, here are some of my favorite resources in the topic of analyzing UIs.
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28Case study using a well-documented designVídeo Aula
Let’s take a look at a real-life example of analyzing UI design.
It’s a great practice to analyze a well-documented design, since after your own analysis and thinking about the design intentions on your own, you can check out the actual design intent.
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29An example for collecting & analyzing (designing an empty state)Vídeo Aula
Let’s say our job is to design an empty state for the Transactions screen of our neobank mobile app. How would you go about it?
Naturally, I won’t show you the whole design process, only the collecting and analyzing design inspiration aspect.
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30Introduction and playgroundVídeo Aula
In this first lecture of the section I give you a short intro and a little advice.
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31Copywork: how and whatVídeo Aula
One great way of practicing UI design and paying attention to every little detail is doing some copywork, meaning that you take a design you like, and you recreate it.
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32Copywork exampleVídeo Aula
To continue using Wise as an example from the previous section, I’ll show you how you can do some copywork easily, and then how can you tweak it an experiment with it.
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33Tweaks and experiments with examplesVídeo Aula
Here are some more examples for experimenting and making some tweaks on a UI.
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34Using deliberate constraintsVídeo Aula
My next topic in this section is about using deliberate constraints while you experiment and practice.
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35More experiments and techniquesVídeo Aula
In this lecture I show you some more techniques for experimenting.
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36Design and surround yourself with designVídeo Aula
In this final lesson of this section, I’ll talk about the importance of practicing and I’ll give you one more hands-on practice activity.
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