Mastering Unity Muse
- Descrição
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Welcome to “Mastering Unity Muse,” an in-depth course designed to guide you through Unity’s powerful new Muse Generative AI tool, enabling you to create stunning textures, sprites, animations, and more, all within the Unity ecosystem. Unity Muse is available as a 15 day free trial – plenty enough time to get through this course and gain a thorough understanding of how AI is revolutionising game development.
In this course, you’ll explore the cutting-edge concept of latent diffusion, gaining a deep understanding of how this AI model is trained to generate high-quality images. Whether you’re new to generative AI or an experienced developer looking to integrate AI into your Unity projects, this course offers something for everyone.
With hands-on tutorials, challenges, and walkthroughs, this course provides a thorough grounding in using Muse for creating textures, sprites, and animations. You’ll begin by learning how to use the Muse Texture tool, where you’ll start writing prompts to guide the creation of textures, utilize reference images and patterns, and refine your generated textures using various editing options.
Throughout the course, you’ll be challenged to create your own set of textures, transforming non-seamless textures into seamless ones and applying these to 3D game objects. You’ll also delve into creating PBR materials from these textures to decorate rooms and furniture in Unity.
In the sprite generation section, you’ll learn to install and use the Muse Sprite Generator, explore adding extra characteristics to your prompts, and create your own sprite styles using the Style Trainer. By the end of this section, you’ll have the skills to generate and refine 2D backgrounds, and edit sprites to meet your desired outcomes.
The course also covers the Muse Animate module, where you’ll gain a quick overview of its features, set up characters, and use Muse-generated animations. You’ll get a crash course in walk cycles, explore animation curves, and learn how to manipulate and manually adjust animation keyframes to add custom actions.
Finally, you’ll dive into the Muse Behavior Tree tool, where you’ll create and debug behavior trees, learn how to script custom actions using generative AI and use Muse Chat to create simple scripts, modify code, and even develop procedural terrain.
This course concludes with advanced techniques for improving your AI prompts, ensuring you get the most out of Muse Chat.
Course Highlights:
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Latent Diffusion & Texture Generation: Understand the fundamentals of generative AI and create seamless textures for your game objects.
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Sprite & Animation Creation: Learn to generate and refine sprites, set up character animations, and control animation curves for smooth, lifelike motions.
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Behavior Trees & AI Programming: Build complex behavior trees, script actions using AI, and learn to debug and optimize your code.
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Muse Chat Integration: Create scripts and procedural content with AI assistance, enhancing your coding capabilities and learning how to modify and expand AI-generated code.
By the end of “Mastering Unity Muse,” you’ll be equipped with the skills to harness the Muse Generative AI tool, bringing your creative visions to life with ease and precision. Join us on this exciting journey into the future of game development with AI!
What others are saying about Penny’s courses:
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Andrew C: Another amazing course. Goes into a lot of depth without feeling overwhelming. Very step by step and easy to follow. The course gives a lot of insight into the math underlying common operations. I will definitely be able to use this to understand what happened when things go wrong, and also build my own lower level code. A+.
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Pierce K: Penny’s courses are great — I keep going back for more.
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Bertan Ç: As a game developer with 3+ years experience under his belt, I would like to say that I have learned a lot, and also improved on what I knew already before the course. The instructor and the course is very easy to follow, and I believe people from all experience levels could learn something from this course. Thank you!
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1IntroductionVídeo Aula
In this video, Penny will welcome you to the course, discuss the content and speak about how AI is transforming the game development landscape.
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2What is Muse?Vídeo Aula
In this video students will gain an overview of the Muse Tool and what it can be used for.
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3Join the H3D Social CommunityVídeo Aula
This short video will introduce you to the ways to get in touch with the Holistic3D team.
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4FAQsTexto
Important Reading on Common Issues students have and how to ask for help.
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5Latent DiffusionVídeo Aula
In this video students will gain an understanding of the concept of latent diffusion and how it is trained to generate images.
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6A Quick Glance at Muse TexturesVídeo Aula
In this lecture students will gain an overview of how the Muse Texture tool can be used to create a texture that can be placed onto a 3D game object and tiled across the surface.
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7Prompting Like A Pro Part 1Vídeo Aula
In this lecture students will learn how to start writing prompts to guide the creation of textures.
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8Prompting with ImagesVídeo Aula
In this lecture students will learn how to use reference images and patterns to influence the textures being generated.
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9Generated Texture OptionsVídeo Aula
In this lecture students will learn how to refine a generated texture by examining the options available for editing it.
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10Creating a PBR Material from a Generated TextureVídeo Aula
In this lecture students will learn how to make a PBR material from a generated texture.
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11Interior Decorating ChallengeVídeo Aula
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12Editing a Texture ChallengeVídeo Aula
In this video students will be challenged to take an existing non-seamless texture and turn it into a seamless texture using Muse.
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13The Sprite GeneratorVídeo Aula
In this video students will learn how to install the Muse Sprite Generator and to begin using it with an overview of the controls.
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14Prompting Like a Pro Part 2Vídeo Aula
In this video students will learn extra characteristics to put into their prompts to get them closer to the image results they require.
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15The Style TrainerVídeo Aula
In this video students will learn how to use the Style Trainer to create their own style of sprites to use with the Muse Sprite Generator.
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16Creating 2D Background IllustrationsVídeo Aula
In this video, students be challenged to create a 2d background using the sprite generator.
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17Editing SpritesVídeo Aula
In this video students will learn how to edit parts of sprites that they would like regenerated to get a better result.
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18The Animation GeneratorVídeo Aula
In this video students will learn how to install the Muse Animate module and gain a quick overview of the features.
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19Using an Animation on a CharacterVídeo Aula
In this video students will learn how to setup a character and use a Muse generated animation to control the character.
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20Editing Muse Animations Part 1Vídeo Aula
In this video students will get a crash course in walk cycles and learn how to begin creating one with Muse.
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21Editing Muse Animations Part 2Vídeo Aula
In this video students will learn more about animation curves and how they affect how smooth an animation will cycle.
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22Editing Muse Animations Part 3Vídeo Aula
In this video students will learn how to manipulate the animation curves of a Muse animation to make it better fit a walk cycle.
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23Manually Customising Muse AnimationsVídeo Aula
In this video students will learn how to make manual adjustments to the animation key frames within the Muse tool to add extra movements to the character.
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24Muse Animation ChallengeVídeo Aula
In this video students will be shown how to make a modification to a Muse Animation in the middle of the sequence and add their own custom action.
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25Behaviour TreesVídeo Aula
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26Behaviour Settings and ArgumentsVídeo Aula
In this video students will learn how to set variable values for the nodes in a behaviour graph.
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27Branching to Other BehavioursVídeo Aula
In this video students will learn how to use a branching node to combine the use of two differing types of behaviours.
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28The Structure of BehavioursVídeo Aula
In this video students will learn how to investigate the script of a behaviour node and learn how values from the script are shown in the Inspector.
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29The Anatomy of an ActionVídeo Aula
In this video students will learn about the methods inside an Action class and how to control the flow of the program.
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30Success or FailureVídeo Aula
In this video students will learn how to build a more complex behaviour tree and use debug statements to determine the flow.
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31A Simple AI Generated Action Node ScriptVídeo Aula
In this video students will learn how to use generative ai to create a simple action node.
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32Using Generative AI to Create a Complex ActionVídeo Aula
In this video students will learn how to use generative ai to create a more complex action node.
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33Exploring the AI Generated Action NodeVídeo Aula
In this video students will test out the generated actions produced in the previous video to determine if the code delivers the desired results.
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34Installing Muse ChatVídeo Aula
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35Negotiating with the AIVídeo Aula
In this video students will learn how to get code from the AI and then to modify the code and learn more about it.
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36Reading the Fine PrintVídeo Aula
In this video students will follow along as Muse Chat is asked to help create a procedural terrain.
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37Expanding on an IdeaVídeo Aula
In this video students will see how Muse can be used to add extra functionality to code that has already been generated.
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38Prompting for Development Success Part 1Vídeo Aula
In this video students will pick up some tips for creating better prompts to work with the Muse Chat AI
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39Prompting for Development Success Part 2Vídeo Aula
In this video students will learn more techniques for creating using prompts for Muse Chat.
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40A Worked Example Part 1Vídeo Aula
In this video students will be introduced to the small project that will be undertaking in this section with the assistance of Muse Chat.
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41A Worked Example Part 2Vídeo Aula
In this video students will start working through the use of Muse to develop a simple project. Muse will be asked to assist with creating a project that moves spheres around on the screen using the mouse.
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42A Worked Example Part 3Vídeo Aula
In this video students will continue to use Muse Chat to debug the code for moving a game object with the mouse.
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43A Worked Example Part 4Vídeo Aula
In this video students will learn how to prompt Muse Chat to show them how to draw a line on the screen using the Unity GL API.
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44A Worked Example Part 5Vídeo Aula
In this video students will learn how to use Muse Chat to position a textbox at a dynamic location on the screen.
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45A Worked Example Part 6Vídeo Aula
In this video students will learn how to use Muse Chat to add text to a textfield as well as how to get it to correct its own code.
